Two types of things you can sell-Tangible and Nontangibles

There are two schools of thoughts that sell.

Products and Services-based, or, Information and Content-based.

Or Tangible and Non-Tangibles

The Service and Product is for sure a tried and true economy but, the entry to think of an idea and start producing the results they can yield is now more or less low-cost into entry.

Not to mention the concept of Product and Services has been around for a long enough time to understand universally.

With the modern technology and digital information however, it’s just a case of either making a cool reel or a inexpensive prototype to showoff and convince customers that it’s a good thing.

If you can sell the idea that your product or service can do good for the world or at least produce results and satisfaction to a small portion of the global population, it’s on a good start.

Examples of how to convince people to give funding?

Kickstarter

Gov, Grants

Ety, Fiverr, etc.

These are examples of active markets and pre-startups where you can attempt to sell your products and services,

Most of these are for sure leverage-based. At least in the labor aspect.

Crowdfunding

Community

Connected ‘sites

its’ all about using the actual market to build the Project/Product/Service.

Like, to get dough, you have to provide things that society wants or needs but it’s unable to get it it’s self and you can be one of the few that provides it in scale.

Information and Content-Based economies

in terms of Digital-it’s pretty new, Steemit, Youtube, Patreons to name a few big places that can be worked into.

However historically, information or content based economies were around for a while, for examples manuscripts or text-books for academic purposes.

So, the purpose of the information based product is along the lines of giving insights or entertainment to the reader’s mind. It’s as simple as it gets.

The real challenge is to well massage the works in such a way that it seamlessly makes the thing.

Modern forms of Content-Info based things. E-books, Patreon, and YouTube monetization.

The Problem with YouTube monetization. It adds complextiy to the issue only more so,

The problem with this kind of content-creation business model is that it’s not only unsustainable for the long-term(trust me, most of these “youtubers” will be wiped out by the mid 2020s if they don’t smarten up and get stuff going actually)

True enough patreon does adds at times a buffer or supplementary income and another way for people to interact with the on-line brand, but this can only go for far.

Like, to just monetize your content on youtube with patreon is a lot of hassle to the audience, they have to do extra work and adds friction.

It’s advised to not do this kind of business model as a whole since most of these on the patreon life-boat has not plan or bigger strat to work from the start. They mind as well quit and clean up the digital junk info clutter they left for the world to reap in.

To reap better yield from the Content or Info Economy.

Try to offer not only entertainment, but insights, or even share knowledge and skills.

Youtube, despite being a rather stupid platform at this point, has in it’s 2014-2016 days a plethora of knowledge and seemingly timeless education that can help those stuck in Middle North America(basically nowhere and with wild beasts and troublemakers still roam, so employment is easy to disrupt).

SkillShare, many experts and sadly, gurus too go over to SkillShare or even Udemy to well literally share what they know about their respective industry and show up updated methods to fast-track your education.

Like, this  concept of a education where, you get the right and relevant kinds of knowledge and education in scale, and at an unbeatable price is where the mainstream education system should be, since it gets actual results and is with the times.

Patreon, well, other than being a lifeboat for the failed youtubers to hitch on to, it’s a popular platform for Artists, or other content-info creators or holders to share their so-called industry secret.

There is much to talk about these platforms but overall it is viable for their respective brands and audience they cater to. It’s just knowing their policies and playing to it.

The only thing about these is that yes, the internet allowed this wave of free information to come in swallow up paid-information, save for the top 1% that have a closed off-off grid master group somewhere in the Mountains or Bahamas. There is very little reason to have industry secrets, since the technology of today exposes well, literally the truth to people on a daily level. And with the rise of quantum and neural link level technology, aka “the Future”, certain kinds of people will end up with super-human cognitive abilities and rendering the normies useless.

Patreon, is a bit tricky, so, each tier should reflect the results it yields.

But yes, patreon for sure has been a somewhat of a proven model to certain kinds of brands and businesses. It’s all about the intent really, if the brand likes to either create or document their content. It’s all good really. The thing about tier level is that the information or content given should really reflect it’s value.

For example, it’s good to ask yourself if the content or information you provide on pateron to actually get results for your fans or at least give them actionable thoughts that give them an edge in their life, that’s the only good thing I can see so far.

Other Methods of getting paid for this kind of thing is also through twitch or mixer,(now this is shaky territory for me, but this gist is that, there is the rise of the small-brand entertainer class people thanks to the youtube monetization movement, and this is a proof-of-concept that you can get paid for being a clown basically.)

So, using a few examples, Offline TV, Ninja, or even Jim Lee tends to these streaming or as I call it Live-Show platforms. So, it’s a viable platform if one wants to make it as a live-show entertainer or speaker of sort. (The concept of these Live-Digitla interactive systems are intriguing but somewhat hard for me to understand since I actually suck on camera and tends to go south.)

Wrapping up the concepts

So, there isn’t much else to say myself since not only the idea are shaky territory but, due to the world we live is so over-exposed with information and action in general, it’s good to not only have information but start doing and focus on a few key options only.

If you want to sell art, just focus on the product, and the story behind it, everything else is either an afterthought or ditch all-together since eventually the rights kinds of people will get the idea that you are an artist that sells their work. And seeing the story in written or voice form will give context to the work.

If, you want to be like, Ninja, better up your voice and personality, and a bit of the craft you want to flex on. And learn to get good doing your thing on camera while streaming on Yoututbe or Twitch, or even Mixer. People will notice and eventually the re-posted or silly complications of your skits and streams will reach people in scale.

Just think of which of the 4 paths or a combination you want in on to make the most of it. It’s all about what you want to master. Don’t Dabble, Grind.

Fill your creative Pool

So, All creatives have this particular problem hat they face daily.

It’s the meter or pool of things to draw from for their creative work.

The Pool is used for well, this.

It holds the energy, references, resources to create work in a effective and efficient manner.

However in the current culture of grinding and hustling daily to a point of well, overworked death.

It’s a no wonder many creatives tend to either leave or do poorly in the field, it comes to well having a few things. Ranging from having a clear goal, or strategy, have some quality time for their selves to distance and see the bigger picture.

‘See, you can’t just keep grinding and expect quality work and that is well, not even a thing.

When i mean by filling your pool, this involves having time off from your well “quality” work but it doesn’t mean you are excused from mundane tasks that needs to be done. Chores will always be around.

When I mean by Quality work. It’s like this blog post that took a few days and thinking about the other line-up of work to think about, and doing the good draft usually takes up more of my willpower and intelligence(which have a time-cap actually) and it’s nonsense to do work when you’re not ready.

‘Like, when working on the larger scale things, I don’t go straight to ink and just “wing it”, it’s waste of well everything I have on my disposal and with limited resources and energy, that is well…

stupid.

What is the better approach? Fill your creative pool, sketch more, take walks alone, and let the action of your strides generate ideas you can’t think up of on spot when stressed.

The Big issue with stress is that it actually lowers the quality and effectiveness of your work,

So grinding and working under poor conditions are the last thing you want to be doing when tackling creative work.

It’s better to deploy good judgement and discerning than just improvising it in the places I’ve been in. It saves a lot of trouble and stress.

So, learn to fill your pool and you will have less drought to plague you.

Combine Unexpected Things-Bad Ideas, Great Results

So, this is another creative issue I keep finding in the ‘net.

People overcooking well, formulas and not pushing their boundaries.

To be creative or noticeable, you gotta do one particular thing.

Combine unexpected things. What i mean by that is well this.

What are some examples well things that are unexpected and really should

not work but they do?

Well, as a Certain Joe Rogan podcast guesting Naval stated.

Bear and a Ball, used in a circus fashion is something one simply doesn’t see.

So, to summarize the idea, it’s like this.

Bad Ideas-Great Execution.

So, to give a bit of context in the art world, it’s something along the lines of this.

Artists, those who have well actually made thier mark.

They have all these common traits,

They create thier own genre, they actually branch out from a simple thing but eventually decides to so a series of works that isn’t expected, but the results somehow worked out.

Let’s take a few examples but it’s creators like

Simon Stalenhang, Youji Shinkawa, Hayaoe Miyazaki, Y-Nakajima.

They tend to combine really, “unorthodox” things. (and really, they shouldn’t work, sounds almost like an abomination)

Ranging from real life setting given a scifi grafting, to doing Japanese Inks with a technical precision. Or just duct taping Children’s franchises with a Madmax style post apoc flair.

The Combinations are really bad on paper, but in execution, it’s great.

Why stick to a certain style-somethings don’t change, they simply evolve.

Well, this is a rather hot topic and always debated since the beginning of the art movements.
‘see here is a little lesson about style.

Artists that not only made it but made a cultural impact always did this. They sticked to a certain routine and style. Yes, they have what is essentially a handle, and well, that what made them notable in the first place.

True enough every artists do have their starting place from other people, but like the saying of great artists stealing, or rather re-interpreting it and having a fresh take on it.

But the reason why I tend to stick to my inks and refrain from well, solid opaque paint in general is this. I felt there was better reception and investment in the inking and washes method I have more or less dipped my toes in lightly years ago. It’s due to this particular event that I had a hunch to invest in a particular and niche down further into it.

Despite the so-called “growth” that artists should do when working with other mediums, that is a myth to me. Since I do know lots of wannabe artists that well, have dabbled, but have little impression to go by since they are so low-level and haven’t really found their “signature” as one can say.

Fom my limited perspective, it’s the idea that your work is so iconic that even by the thumbnail alone will identify you by a mere glance. At least I have that aspect nailed down with my general area and audience.

And here is anther thing to why I refuse to work with other mediums. I have little interests and served my time and energy during highlight to do these other curriculum, so I get it. And there was little practically to hoard all this useless things I frankly don’t care about after a year or so.

I’m simply being blunt. I don’t care about growth, because it’s overrated. It’s much easier to build up a narrow niche and get results and master it than to branch off and be well, a nobody.

At least people start to get my thumbnail alone.

Of all the great artist through history, they all had handles to go by, so it would be only for logical to emulate their habits. Key action or Mindset they took to get somewhere.

Artist Productivity and Improvement Tips-Barbelling

It’s quite simple this one. It’s only two things you have to manage and that is all.

The so-called complexity or other factors what have you is like this.

The difference is the pace of each thing you want to do. Let alone it’s intensity and level of work that is put in.

For Example,

a series of small sketches for practice and visual catalogue to get a hang of a thing you had in mind. Compared to chipping away at a large project you work on for a few days. Such as comics or Canvas.

Barbell Effect goes along the lines that, Micro Actions with Macro Effects. It’s almost like the compound effect too but not exactly. It’s the Two extremes that Buildup the whole but, the middle are is well, mute.

Think Grinding vs Batching.

  • Work on a small or medium thing daily
  • Working on a bunch of small things at once to make a process easier

Or Active vs Passive Work.

  • Active work is akin to work that needs to be done within a day or week so it’s usually urgent and gets immediate results
  • Passive work is well chipping away at something much larger, think week or month’s scale here so the results aren’t immediate nor noticeable until a few weeks months later.

The variations and dichotomy of what kind of work can be achieved with this approach is well seemingly endless….

Apply in a few other ways to.

  • Day Job to Side Hustle
  • Original Works to Fanarts
  • Dabble on a few mediums on the cheap to Grinding on your Forte
  • Brushing up on a few practice pieces to prep for a larger scale one
  • Work on a few client’s small tasks while building up your own large thing
  • the list of duos goes on here…

So, the takeaway is this. You do a series of small manageable works while developing a larger project.

*concept was a take away I got from Nassim Nicholas Taleb Author of Antifragile: Things That Gain From Disorder

it discussed how to do multiple things to full effect.

Why draw by hand?-A case for why we haven’t gone full digital.

Well, there is this longing of sort in society, especially with the newer and grand-generations.
A type of what is best called nostalgic.

‘See, it’s not just a draw by hand thing, but this culture of yearning of the people over there to go back to simpler and more familiar grounds. With the advent of technology moving forwards much faster than one can handle on their own, it’s a case of where to go in a world where options seems…
infinite.

But let’s be focused on the main topic, why many still draw by hand.

Well, the answer was simple.
Price, Ease of entry, and all that fun stuff.

A simple paper and pencil even with the inflation of today’s economy is well still subsidiarity lower than a software for digital art and the tablet needed to integrate with it correctly.
For like about $2-$4 range one can simply get started on the craft with dirt cheap methods.

It’s perhaps, the fidelity, yes, a term that is also used in the musical instrument fields, ranging from electric guitars to brass acoustics. It’s that tactical feedback if you will that people even in this digital age and rising economy that people still prefer the “real” if you will.

Like, there is nothing more satisfying than the surefire feeling of the pen hitting the paper

“just right. ”

it’s a reason why some stupids like Ghibli especially the man in charge, Hayaoe still uses well, paper and watercolors to sort out his storyboards, in fact, it’s a standard thing still in the Japanese animation industry to use pencil and paper.

It’s just the integration and usage of it is so deep in some cultures of society that it’s well….
just hard to shake it off. With a long history of people using tools for labor to precision, compared to a couple decades long digital and the tablets only finally getting “good enough” it’s hard for people to be well convinced.

Simple put it, it’s so much more satisfying to use the pen and paper than tablet and stylus since it’s been there for a long time. The feedback and fidelity is just leagues apart.

Artist Productivity and Improvement Tips-Batching

So, as prolific or working artists, we all want to save time right?

Well, there is one thing we can do to ease off the burden of work.

It’s called batching. And we do this in our daily life too.

Laundry to Cooking, it’s way of doing a bunch of things in one go and make the rest of the day or week easier.

Like, for artist they can do it like this.

Creating a Series of work to be scanned and processed once a week. Or answering client’s calls once a day or few days only. As you see the effect of well, doing the whole process for small mundane tasks are well, a waste of time really. It’s the concept of rounding up those small mundane seemingly unimportant granted tasks that makes thing more effective and efficient.

For example. If one have a bunch of rough sketches, they simply scan them all in one go and have it all done.

Maybe there is a production of comics going on. Do the steps on all pages phase by phase.

Pencils for day 1-3, Inking for Day 4-7, and colors for Day 8-10. And that is how batching can make process and production of things better.

Batching is all about the ease of either.

Production

Process

Management

or Planning

either way, if an artist batches their work in series or processing a bunch of small works for scanning. It’s the most effective and efficient way to free up time.

Like, let’s be honest, we all have better things to do right??

As Tim Ferris puts it.