Well, it’s all like some strange hazy dream, I could barely remember all the details despite it being a mostly minimalist game. Used to remember all the large scale battles that was focused on taking on large heavily armored and armed colossi, one by one. And indeed the Battles were rather drawn out. Even with the fast ones.
Played it on the playstation2 back in the mid 2000s,(almost over a decade for me). Tried to do a few glitches and funny businesses within the sandbox it is.
First year, took forever to figure out how to take on the colossi, had to use the terrain to my leverage. “Normal attacks” are mute, had to force and climb up the thing.
Took too many tries on some of the colossi, didn’t have a solid tutorial like the lets plays on ‘tube. Very agonizing times they were.
However it was one of the most impactful games ever in the generation it’s from.
Will never ever have the same feeling, a chapter that is read and will be closed off forever, like my daily life. You only get today once after-all.
They are like fond scattered memories for me, I can remember them barely, but in reality, they are not quite the way I recalled exactly.
What is the appeal of the game? well, it was one of the only good PS2 games I played at my former friends house despite the fact he is a more of a GTA fan doing funny things on it.
But the game stuck with me due to it’s distinct look and feel. A more fleshed out world despite not being inhabited by a bunch of NPCs, but by essentially a hall of bosses to fight one by one.
Fast Forward into the 2010s. This is when things start to pick up the old thing again. Just walking, and pondering. Remembered listening to the Soundtrack of the game dozens of time with a former roommate. And as time went on. Ruminated and thought of doing all the Colossi for once. A Big undertaking it was thought of back in the day. Never done it due to perceived lack of adequate skills to cover such things.
But as the years went on. And my art skills developed relatively fast in the short period of the mid 2010s to it’s later years. Got to work on my painting skills and inking skills during the 2014-2017 phase. Yep. Tried to do much experimentation and working on other IPs to get attention. But that’s is for another article.
Finally. in the early spring of 2018. Decided to do the whole Colossi series in a month or so. This involved
having a budget to support the creation of each piece.
having a set routine of when to work on them.
when to post on social media and just let it do it’s thing.
drafting the composition for each piece
It was a good start, but upon going to the halfway mark. Got Sick. So the whole project being a few weeks in now becomes a grind. By the time I go the final one done( the first 16 that were in the game mind you), the illness went away. People on the social media, they had their time. But realized that all good things have to come to an end.
Naturally, given my tendencies I do like to revisit past projects even if it’s been weeks or months left behind.
The last several of them where well, fine. But somehow my attitude towards the series changed. Perhaps it’s a lack of attachment to them. as if doing the Series in the method I envisioned was my mental burden all along since the mid 2014s.
….it was a good time, doing the project to pass the limited time I had. It was actually.
Should start working on Ico and Trico soon…
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